Rivienne

Rivienne is the name of the land that the game takes place in. It is a string of many, many small islands- some larger than others. Most islands are surrounded by marshes and swampland that gradually transforms into deeper water, but builds back up to marshland as it reaches the banks of the next island.

Due to how close the islands are, it's fairly easy for canines to travel from one island to another. Pledging allegiance to certain gods allows access to magical bridges, usually in the form of simply freezing the water into ice, that make it faster and easier to go from island to island. Other gods offer alternative solutions such as being able to breathe underwater, simply controlling waves ("surfing"), and other undecided options. These various techniques make it more obvious what god each wolf prays to- which can bring about strife, drama, or what-have-you.

What may seem impossible is that all of the water is freshwater. Should a canine swim away from the islands, they would find themselves in an ever-expanding universe of freshwater. It never ends. The land itself is, again, a sort of alternate universe created by its Gods- they see fit to raise and sink islands at will, but none of them care much to populate any areas outside of their precious islands.

The biggest islands are most often inhabited by packs. There are five of these islands- Sozon, Obsidian, Vrarbog, Aigea, and Phanta. Most are between 100 and 250 square miles, give or take- about the size of a large city and its surrounding area.

Information on Capturing Territories is found on the matching page.