Phanta Island

The southernmost large island. It is capable of hosting up to ten wolves in a pack, and is a main pack island.

Social Stigma
Due to its close proximity to Om Island, it is believed to be haunted. The canines in Rivienne often give it a wide berth, talking ill of those who reside on it.

However, it is a vastly misunderstood island. It is not actually haunted, due to spirits being restricted to Om, but it does often have a thick mist that is carried on the winds from Om to Phanta. This mist appears usually at night or in the early morning, almost every day unless there are weather restrictions. It acts similarly to the mist on Om- there is no sense of smell and no scent to anything enveloped in the mist, and hearing distance is halved. Speaking right next to another wolf is easy enough, but overhearing two wolves talking at a normal level merely ten feet away is almost impossible.

What is not misunderstood about the island itself is that it is in fact the seedy underbelly of Rivienne. When not held by a pack, rogues and pack members of all types end up on this island to discuss more sinister topics without worry of someone listening in. Deals are made here, mercenaries and assassins hired. It is most often a neutral point compared to the other islands- as most like it being open for all to use, there is often some resistance towards pack formation on the island.

Any pack that dares try to claim it would likely have to leave a section of the island open to the public. It would likely have to be good at negotiations and keeping in touch with the other packs. Be it a diplomatic and open pack or a pack of thieves, mercenaries, pirates, and assassins- it takes a certain type to rule Phanta.

Physical Features
The island itself is actually quite beautiful once deeper inside. The outer reaches of the island are strictly swamp land- thicker, darker, and more vile than any other spot in Rivienne. It is not unusual for canines to step into mud and never come out, or to be eaten by watchful crocodiles. Vines are so thick that it is often necessary for residents to pray to the Thief God to give them a power to navigate it more openly.

However, to the west is a small breach in the swamps created by canines decades ago. Tunnels- created, not formed- run from the waterside and deep through the territory. It conveniently places the traveler just inside the ring of swamp and safely in the middle of Phanta.

Most of the area is lightly forested with plenty of space between the trees. There are open grasslands, small lakes or ponds, and areas of denser forest. But overall, the inside of Phanta is more or less simple, often surprising those who had to brave through the thick swampland on its edges.